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THE
RULES OF MAPPALUJO
INTRODUCTION
1. Mappalujo is a writing game devised by Steve Beard and Jeff Noon.
2. Each narrative produced by the game is set in the imaginary land of
Lujo. Gradually, as more narratives are added, the map of Lujo is extended,
and further explored.
3. A character known as Mama Lujo appears in each narrative or, at least,
is mentioned or referred to symbolically. Mama Lujo is the operational
deity of the game, a kind of voodoo princess or shaman, who tends to the
game as it is played.
4. The game allows two or more writers (or players) to jointly compose
a narrative, consisting of an agreed number of chapters.
5. Players write chapters in turn, according to certain principles, with
each completed chapter being sent to the next player in the sequence.
This writer then produces a chapter of their own, based in some way on
the piece just received. This process of action and reaction continues
until the agreed number of chapters is completed.
6. The game is played on a grid system, or map, with each separate region
corresponding to a chapter in the narrative.
7. The grid is numbered from top left to bottom right, along the horizontal
axis. Therefore, the first chapter of the project occupies the top left
square of the grid, and the last chapter occupies the bottom right square
of the grid.
8. There are always an odd number of chapters. The shortest game is played
on a square grid of sides 3x3, making a total of nine chapters. Games
can also be played on a 5x5 grid (25 chapters) or a 7x7 grid (49 chapters).
Although larger grids can be used, it is felt that 49 chapters represents
the reasonable limits of the game.
9. The following notes refer to the game as it is played on a 5x5 grid,
between two writers, known as Player A and Player B.
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MAPPALUJO
©2002 Jeff Noon
& Steve Beard
Edited by:
Hayley Ann
Designed by:
Peter Pavement
Surface Impression Ltd
Published by:
Hyper Literature
Mappalujo is supported by South East Arts, Codex
Books & Surface
Impression
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